But the concept seems to hurt some people's heads. The effect depends on whether the target is living or undead. Throwing a high burst damage resource-intensive NPC at the party to show them how a class is unbalanced may not be the best idea. Bumpy the Orc appears, and he wants revenge! Put them to the sword! That line, however, seems out of place and potentially confusing just because it doesn't get used in any subsequent examples. The "You can use this melee touch attack up to one time per level" wording simply is not consistent with any rules for touch spell attacks. The fighter's +8 to hit for 2d6 +10 averages 17, but his much higher hit roll and the fact that he doesn't have a concentration check to make for half of his attacks gives him an expected: Now the magus has spent 1 arcane pool and 1/3 of his spells to do this... the fighter has spent nothing. As you don’t have to touch the equipment to be effected (the spell is close, not touch, range) this is … Hmm, I can't come up with anything more powerful than when you already have listed, unfortunately. If he hits, he'll do normal weapon damage(1d8+1). He starts by casting Shield, and doing so defensively. Since the spell is not yet discharged, his next hit would do the same thing. This is not out of bounds as much as you think. You understand in what cases can someone discharge those touch spells. That stat also uses the above example of a Magus with a 12 Str. I support a limited subset of Pathfinder's rules content. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! But why be a Magus if you're just going around groping orcs? (Punch/Claw). Many of the best debuffs and soft control spells on the Oracle list are Enchantment, anyway. Sparky casts Shocking Grasp, a spell with a range of Touch. Touch spells that are particularly well suited to getting Reached (ala Chill Touch and Ghoul Touch) are also appreciated, though less useful. Familiars in Pathfinder aren't the combat pets that they could be in 3.5, but they are certainly no less useful. Scorching Ray (2), Battering Blast (3), and Hellfire Ray (6) are her best single-target spells, as each separate ray/attack will inflict its own sneak … Not to mention if the enemy is wearing metal armor, the Magus using Shocking Grasp will be +3 to hit (which gives him a +1 after the -2 for Spell Combat). Sanctify Corpse: evocation: Prevent a corpse from becoming an undead. (Remember point [1a] from the very top?) I thought it was fairly clear about when you get the free attack, but if not I want to change it. His result is 4, that's terrible! Restoration, Greater. My noodle is not yet baked!". It does seem kind of unneeded. I have another question in regards to Frostbite/ Chill Touch, or even with a missed Shocking Grasp. All I can say is big deal at 2nd level a Magus will likely have 3 1st level spells so if he decides to memorize shocking grasp 3 times he can do that kind of damage 3 times in a day. 6 comments. Introduction. (make concentration check & hit 1st time) 50%x55%x (13.5 + 40%x6.5) = 8.05 So, what does Spellstrike actually do? When using Spell Combat, Melvin can make his normal full-attack with his weapon, and he can also cast a Magus spell with a casting time of 1 standard action. In the olde days of D&D one had to multi-class to get this kind of power, so the balance was built into the experience system. With the way feats and whatnot are given the different classes tend to shine more or less at different periods. If you are already holding an object, you can attempt to absorb it; otherwise, you may touch an object as a standard action separate from (He doesn't charge because there's a rock in the way) Round 1: Melvin takes a full-round action to use Spell Combat. save hide report. Critical Success The target is unaffected. tldr:Magus has much lower to hit than a normal fighting class, and requires her very limited spells to do damage on par with them, where they have lots of rounds of rage, and rage powers, or feats that are always on, and much better chance to hit. :(. The held charge doesn't grant any attacks. One thing I'd really like to see addressed (and has been houseruled for three decades, ever since my group allowed any 1st Edition caster to send shocking grasp through a weapon) is whether a partial hit is allowed, or if it's all or nothing. Description. Summoner (Chained) (A Tier) Balazar is Pathfinder's iconic gnome Summoner, his Eidolon's name is Padrig. All it does is let you use your sword instead of your hand. If the Magus hits on his attack, the enemy is dealt both weapon damage(1d8+1) as well as being affected by the spell(damage, effects, etc). He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. The -2 for the Magus is NOTHING in comparison. If you don't make the touch attack then, then it has to be as part of a standard attack sequence if done at the next or later round. Even when Fighters get to a high enough level (6th I believe) The 2nd attack they are granted is at -5. It says something in there about a free attack! It seems like you are saying you can decide on each individual swing whether the touch spell is delivered after the results of the roll. Normally they aren't at the mook level.. but let's say it's only a 14. *Unless he's multiclassed as a monk, taken Unarmed Strike feat, or otherwise has a natural attack he is proficient in, of course. Now, Melvin can deliver that spell through any weapon he is wielding as part of a melee attack. Same hand both times. My goal is one (lengthy) item that someone can read and fully understand how these things work, by bringing together plain text explanations and the various rules that are scattered about various parts of the books. When using Spellcombat and Spellstrike together, I always thought that you had to designated which attack was normal weapon and which attack was weapon+spell. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! Assuming a 14 strength and power attack in use. While Grick's description is appreciated and flows logically, the extra attack seems to fly in the face of ALL other rules. I can see where you could use Spell Combat and Spellstrike to make the touch attack through the weapon and cast a spell with the off-hand using the penalties for Spell Combat, but this gives a Magus, a 2ND level Magus, the ability to basically perform 3 standard actions in a round without having to take any feats to do so. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. Because of the held charge, he is armed, and doesn't provoke an attack of opportunity[4]. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, adds another 1 because he has +1 BAB. Any time you could deliver a touch spell, you can deliver a touch spell with Spellstrike. Components V, S, M (diamond dust 5,000 gp). I'm thinking of adjusting this where there is no additional melee attack with the weapon. This spell ha no effect on a creature that is already fatigued. 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